To achieve the professional designation of ISTQB Certified Tester Game Testing from the ISTQB, candidates must clear the CT-GaMe Exam with the minimum cut-off score. For those who wish to pass the ISTQB Game Testing certification exam with good percentage, please take a look at the following reference document detailing what should be included in ISTQB CTFL - Game Testing Exam preparation.
The ISTQB CT-GaMe Exam Summary, Body of Knowledge (BOK), Sample Question Bank and Practice Exam provide the basis for the real ISTQB Certified Tester - GameTesting (CT-GaMe) exam. We have designed these resources to help you get ready to take ISTQB Certified Tester Game Testing (CT-GaMe) exam. If you have made the decision to become a certified professional, we suggest you take authorized training and prepare with our online premium ISTQB Game Testing Practice Exam to achieve the best result.
ISTQB CT-GaMe Exam Summary:
Exam Name | ISTQB Certified Tester Game Testing |
Exam Code | CT-GaMe |
Exam Fee | USD $229 |
Exam Duration | 60 Minutes |
Number of Questions | 40 |
Passing Score | 26/40 |
Format | Multiple Choice Questions |
Schedule Exam | Pearson VUE |
Sample Questions | ISTQB CTFL - Game Testing Exam Sample Questions and Answers |
Practice Exam | ISTQB Certified Tester - GameTesting (CT-GaMe) Practice Test |
ISTQB Game Testing Syllabus Topics:
Topic | Details |
---|---|
Specificity of Game Testing - 75 minutes (K2) |
|
Game Testing Basics |
- Recognize objectives and specifics of game testing - Give examples of product risks in game software - Give examples of specific defects related to game testing - Summarize how the risks of game testing can be mitigated - Compare the activities of game testing with those of playing |
Typical Roles of the Game Development Team | - Recognize specific roles and tasks in the game development team |
Testing Activities throughout the Game Software Development Lifecycle | - Recall testing activities throughout the game software development lifecycle |
Testing Game Mechanics - 180 minutes (K3) |
|
Game Mechanics |
- Classify the types of game mechanics - Differentiate the testing of gameplay mechanics and non-gameplay mechanics - Differentiate the testing of core mechanics and meta mechanics - Differentiate the testing of client, server, and client-server mechanics - Give examples of defects in game mechanics |
Approaches to Testing Game Mechanics |
- Summarize main approaches and test objects at different stages of creating a game product - Distinguish the importance of testing game mechanics - Distinguish the importance of reviewing documentation describing game mechanics - Apply the fundamental approaches of testing game mechanics |
Graphics Testing - 165 minutes (K3) |
|
Principles and Concepts of Game Graphics |
- Explain features of the graphic content of a game product - Classify the types of defects in graphic content |
Approaches to Testing Graphics in Game Products |
- Summarize the main approaches to artistic testing - Summarize the main approaches to technical testing - Summarize main approaches to gameplay testing |
Graphics Test Execution |
- Apply the fundamental approaches of graphics testing - Explain the importance of testing graphics for historical validity |
Tools Support for Graphics Testing | - Summarize the usage of graphics testing tools |
Sound Testing - 190 minutes (K3) |
|
Features of the Sound Content of the Game Product | - Recall features of the sound content of a game product |
Types of Defects in Sound Content |
- Recall types of defects in sound content - Classify the defects in sound content |
Approaches to Testing Sound Content in Game Products |
- Summarize the main approaches to content-auditory testing - Summarize the main approaches for testing the mix of music and sounds - Summarize the main approaches for testing music composition |
Sound Test Execution |
- Explain the levels of testing audio-music content - Recall the features of integrating sounds into the client - Recall areas of responsibility of sound testing - Apply approaches to sound testing |
Tools Support for Sound Testing | - Summarize the usage of sound testing tools |
Game Level Testing - 65 minutes (K2) |
|
Game Level Design Principles and Concepts |
- Recall the components of the game level - Classify the defects typical of game levels |
Stages and Execution of Game Level Testing |
- Summarize the tests carried out at various stages of the creation of game levels - Compare the areas of responsibility of specialists who take part in testing the game level |
Tools Support for Game Level Testing | - Summarize the usage of tools for testing game levels |
Game Controllers Testing - 95 minutes (K2) |
|
Principles and Concepts of Game Controllers |
- Classify typical input devices and specialized ones - Give examples of different input devices in terms of their application - Recall different types of game controllers - Classify the defects in a game product related to the specifics of game controllers, and possible causes of their occurrence |
Approaches to Testing Controllers in Game Products |
- Give examples for test conditions to be covered when testing game controllers - Classify tasks for UX specialists, testers, and game designers during game testing |
Tools Support for Game Controllers Testing | - Summarize the usage of tools for testing the behavior of game controllers |
Localization Testing - 155 minutes (K3) |
|
Principles and Concepts of Localization Testing |
- Recognize the localization test steps - Recall the main objectives of internationalization and localization - Compare internationalization and localization capabilities |
Types of Localization Defects and their Causes | - Classify the localization defects and their causes |
Localization Testing Approaches and Execution |
- Recognize the full and partial localization testing - Classify localization testing types - Summarize testing tasks for a writer, editor, translator, and localization tester |
Tools Support for Localization Testing | - Summarize the usage of tools for testing of game localization |
Both ISTQB and veterans who’ve earned multiple certifications maintain that the best preparation for a ISTQB CT-GaMe professional certification exam is practical experience, hands-on training and practice exam. This is the most effective way to gain in-depth understanding of ISTQB CTFL - Game Testing concepts. When you understand techniques, it helps you retain ISTQB Game Testing knowledge and recall that when needed.