You have to pass the CT-GaMe exam to receive the certification from ISTQB. To increase the effectiveness of your study and make you familiar with the actual exam pattern, we have prepared this ISTQB Game Testing sample questions. Our Sample ISTQB Certified Tester Game Testing Practice Exam will give you more insight about both the type and the difficulty level of the questions on the ISTQB CTFL - Game Testing exam.
However, we are strongly recommending practice with our Premium ISTQB Certified Tester - GameTesting (CT-GaMe) Practice Exam to achieve the best score in your actual ISTQB CT-GaMe Exam. The premium practice exam questions are more comprehensive, exam oriented, scenario-based and exact match of ISTQB Certified Tester Game Testing exam questions.
ISTQB Game Testing Sample Questions:
01. What input device provides the most precise information for testing purposes about the player's position in space?
a) Webcam
b) Dance platform
c) Fishing rod controller
d) Motion capture device
02. Who performs Technical Testing on Graphics?
a) Testers, developers, and technical artists
b) Testers, developers, technical writers, and technical artists
c) Testers as well as technical artists
d) Testers, technical writers, and technical artists
03. Which of the following is NOT a software to use during localization testing?
a) Translation memory software
b) Visual string comparison tools
c) Graphic editor
d) Automatic string comparison tools
04. What is the profession of a specialist who possesses the utmost completeness of sound expertise and determines the final vision of the sound picture of each object, game scene and the entire video game as a whole?
a) Sound engineer
b) Foliarist
c) Voice actor
d) Tester
05. The localization testing steps are performed to ensure...
a) An opportunity to translate the game to the target language after release
b) Adaptation of a gaming software to the culture of a country
c) That no player will be offended by rude language and improper jokes
d) A technical support to regional, linguistic or cultural references
06. When checking sound objects, the tester must carry out the procedures and actions necessary to obtain complete information about how correctly the sound is configured in a particular version of the game.
What does the tester's list of actions directly depend on?
a) The list of actions depends on the tasks assigned to the tester by the art director and technical artist
b) The list of actions depends on the number of objects in the current video game release
c) The list of actions directly depends on which objects you want to test
d) The list of actions depends on the checklist obtained from the game console manufacturer
07. Which of the following statements about testing audio-music content is true?
a) Audio-music content cannot be tested without a game client
b) Audio-music content testing is done only by testers
c) Audio-music content is tested either only before, or only after adding it to the game client
d) Audio-music content testing can occur late in the game's content development
08. At which stage of software development lifecycle a game prototype is usually being reviewed by testing team?
a) Concept stage
b) Pre-production stage
c) Production stage
d) Post-production stage
09. What are the main objectives of internationalization and localization?
a) To give the players an opportunity to choose a preferred language in the game language settings
b) To ensure that all the game content is translated properly to be used in target region
c) To support regional, linguistic or cultural references and adapt the game content to the culture of a country
d) To ensure that the game content comply with the regional laws
10. Which of the following is NOT a defect in a game product related to the specifics of game controllers?
a) Incorrect localization of security requirements for the Nintendo Switch Joy Con controller imposed by the publisher
b) Sony DualShock 4 controller is regarded as a full-fledged sound output device due to an outdated version of drivers
c) Lack of replacement of a tooltip when switching controllers during the game
d) Factory defect that leads to drifting of gamepad sticks without user intervention
Answers:
Question: 01
Answer: d |
Question: 02
Answer: c |
Question: 03
Answer: c |
Question: 04
Answer: a |
Question: 05
Answer: b |
Question: 06
Answer: c |
Question: 07
Answer: d |
Question: 08
Answer: b |
Question: 09
Answer: c |
Question: 10
Answer: a |
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